Developing windows store Apps For Windows 8 Using c#



Programming in C# 40 hrs
Module 1: Review of C# SyntaxThis module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.Lessons
  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs
Lab : Developing the Class Enrolment Application
  • Implementing Edit Functionality for the Students List   
  • Implementing Insert Functionality for the Students List
  • Implementing Delete Functionality for the Students List
  • Displaying the Student Age
After completing this module, students will be able to:
  • Describe the architecture of .NET Framework applications and use the features that Visual Studio 2012 and C# provide to support .NET Framework development.
  • Use the basic data types, operators, and expressions provided by C#.
  • Use standard C# programming constructs.
Module 2: Creating Methods, Handling Exceptions, and Monitoring ApplicationsThis module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.Lessons
  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications
Lab : Extending the Class Enrolment Application Functionality
  • Refactoring the Enrolment Code
  • Validating Student Information
  • Saving Changes to the Class List
After completing this module, students will be able to:
  • Create and invoke methods, pass parameters to methods, and return values from methods.
  • Create overloaded methods, and use optional parameters and output parameters.
  • Catch and handle exceptions and write information to the event log.
  • Explain the requirement for implementing logging, tracing, and profiling when building large-scale applications.
Module 3: Developing the Code for a Graphical ApplicationThis module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.Lessons
  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events
Lab : Writing the Code for the Grades Prototype Application
  • Adding Navigation Logic to the Application
  • Creating Data Types to Store User and Grade Information
  • Displaying User and Grade Information
After completing this module, students will be able to:
  • Define and use structures and enumerations.
  • Create and use simple collections for storing data in-memory.
  • Create, subscribe to, and raise events.
Module 4: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.
Lessons
  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections
Lab : Adding Data Validation and Type-safety to the Grades Application
  • Implementing the Teacher, Student, and Grade Types as Classes
  • Adding Data Validation to the Grade Class
  • Displaying Students in Name Order
  • Enabling Teachers to Modify Class and Grade Data
After completing this module, students will be able to:
  • Create and use custom classes.
  • Define and implement custom interfaces.
  • Use generics to implement type-safe collections.
Module 5: Creating a Class Hierarchy by Using InheritanceThis module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.Lessons
  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types
Lab : Refactoring Common Functionality into the User Class
  • Creating and Inheriting from the User Base Class
  • Implementing Password Complexity by Using an Abstract Method
  • Creating the ClassFullException Class
After completing this module, students will be able to:
  • Define abstract classes and inherit from base classes to create a class hierarchy.
  • Inherit from .NET Framework classes and use extension methods to add custom functionality to the inherited class.
  • Create generic classes and methods.
Module 6: Reading and Writing Local DataThis module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.Lessons
  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams
Lab : Generating the Grades Report
  • Serializing the Data for the Grades Report as XML
  • Previewing the Grades Report
  • Persisting the Serialized Grades Data to a File
After completing this module, students will be able to:
  • Read and write data to and from the file system by using file I/O.
  • Convert data into a format that can be written to or read from a file or other data source.
  • Use streams to send and receive data to or from a file or other data source.
Module 7: Accessing a DatabaseThis module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.Lessons
  • Creating and Using Entity Data Models  
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ
Lab : Retrieving and Modifying Grade Data
  • Creating an Entity Model from the The School of Fine Arts Database 
  • Updating Student and Grade Data Using the Entity Framework
  • Extending the Entity Model to Validate Data 
After completing this module, students will be able to:
  • Create an entity data model, describe the key classes contained in the model, and customize the generated code.
  • Use LINQ to query and work with data.
  • Use LINQ to insert, update, and delete data.
Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
Lessons
  • Accessing Data Across the Web
  • Accessing Data in the Cloud
Lab : Retrieving and Modifying Grade Data in the Cloud
  • Creating a WCF Data Service for the SchoolGrades Database
  • Integrating the WCF Data Service into the Application
  • Retrieving Student Photographs Over the Web
After completing this module, students will be able to:
  • Use the classes in the System.Net namespace to send and receive data across the Web.
  • Create and use a WCF Data Service to access data in the cloud.
Module 9: Designing the User Interface for a Graphical ApplicationThis module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.Lessons
  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface
Lab : Customizing Student Photographs and Styling the Application
  • Customizing the Appearance of Student Photographs
  • Styling the Logon View and the StudentPhoto Control
After completing this module, students will be able to:
  • Define XAML views and controls to design a simple graphical user interface.
  • Use XAML data binding techniques to bind XAML elements to a data source and display data.
  • Add styling and dynamic transformations to a XAML user interface.
Module 10: Improving Application Performance and ResponsivenessThis module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.Lessons
  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data
Lab : Improving the Responsiveness and Performance of the Application
  • Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers
  • Providing Visual Feedback During Long-Running Operations
After completing this module, students will be able to:
  • Create tasks and lambda expressions to implement multitasking.
  • Define and use asynchronous methods to improve application responsiveness.
  • Coordinate concurrent access to data shared across multiple tasks by using synchronous primitives and concurrent collections.
Module 11: Integrating with Unmanaged CodeThis module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.Lessons
  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources
Lab : Upgrading the Grades Report
  • Generating the Grades Report by Using Microsoft Office Word
  • Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern
After completing this module, students will be able to:
  • Integrate unmanaged code into a C# application by using the Dynamic Language Runtime.
  • Control the lifetime of unmanaged resources and ensure that they are disposed properly.
Module 12: Creating Reusable Types and AssembliesThis module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.Lessons
  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies
Lab : Specifying the Data to Include in the Grades Report
  • Creating the IncludeInReport Attribute
  • Generating the Report
  • Storing the Grades.Utilities Assembly Centrally
After completing this module, students will be able to:
  • Examine the metadata of objects at runtime by using reflection.
  • Create and use custom attribute class.
  • Generate managed code at runtime by using CodeDOM.
  • Manage different versions of an assembly and deploy an assembly to the Global Assembly Cache.
Module 13: Encrypting and Decrypting DataThis module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.Lessons
  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption
Lab : Encrypting and Decrypting Grades Reports
  • Encrypting the Grades Report
  • Decrypting the Grades Report
After completing this module, students will be able to:
  • Perform symmetric encryption by using the classes in the System.Security namespace.
  • Perform asymmetric encryption by using the classes in the System.Security namespace
Essentials of Developing Windows Store Apps Using C# 40 hrs
Module 1: Overview of the Windows 8 Platform and Windows Store Apps
This module describes the Windows 8 platform and features and the basics of a Windows Store app interface. It also explains how to create and style a simple Windows Store app by using Visual Studio and Blend.
Lessons
  • Introduction to the Windows 8 Platform
  • Windows 8 User Interface Principles
  • WinRT and Language Projections
Lab : Overview of the Windows 8 Platform and Windows Store Apps
  • Explore the Windows 8 Platform
  • Explore a Windows Store App
After completing this module, students will be able to:
  • Describe the Windows 8 platform, architecture, and features.
  • Explain the basics of the Windows 8 UI and Windows Store app experience and how it differs from Windows desktop apps.
  • Explain the new API model, how it supports building Windows Store apps, and how it enables multiple language-specific projections.
Module 2: Creating User Interfaces using XAMLThis module explains how to create the User Interface by using XAML, and how to style a simple Windows Store app by using Visual Studio and Blend.Lessons
  • XAML Basics
  • XAML Code-Behind
  • Advanced XAML
Lab : Creating User Interfaces using XAML
  • Create the User Interface using Visual Studio 2012
  • Enhance the User Interface using Visual Studio 2012 and Blend Development Tools
After completing this module, students will be able to:
  • Describe the basic principles behind XAML.
  • Use XAML and its code-behind collaboratively.
  • Understand advanced XAML topics.
 
Module 3: Presenting DataThis module explains how to present data in the user interface using data binding.Lessons
  • Working with Data Presentation Controls
  • The GridView Control
Lab : Presenting Data
  • Create the Data for Consumption
  • Implement the GridView Control
After completing this module, students will be able to:
  • Explain the different ways in which data can be displayed in Windows Store apps.
  • Use the GridView control.
Module 4: Implementing Layout using Windows 8 Built-In ControlsThis module explains how to implement the AppBar and layout controls.Lessons
  • WinRT Controls
  • AppBar Control
  • Snapped and Fill
Lab : Implementing Layout using Windows 8 Built-In Controls
  • Implement an AppBar Control
  • Create Adaptive Views
After completing this module, students will be able to:
  • Describe the WinRT library and controls.
  • Describe the app bar and explain the app bar functionality.
  • Describe Snapped and Scale views and explain best practices.
Module 5: Handling Files in Windows Store AppsThis module explains how to handle files and streams.Lessons
  • Handling Files and Streams in Windows Store Apps
  • Working with File User Interface Components
Lab : Handling Files in Windows Store Apps
  • Read Data from the Notes File
  • Write Data to the Notes File
After completing this module, students will be able to:
  • Work with files and streams using WinRT.
  • Use WinRT pickers to display a selection UI.
Module 6: Windows Store App Process Lifetime ManagementThis module describes how to respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.Lessons
  • Process Lifetime Management
  • Launching Windows Store Apps
  • Implementing a State Management Strategy
Lab : Windows Store App Process Lifetime Management
  • Explore the Different PLM States
  • Implement State Management
After completing this module, students will be able to:
  • Describe app states.
  • Describe what happens to an app when it is sent to the background.
  • Implement PLM event handlers.
Module 7: Working with Resources, Styles, and TemplatesThis module explains how to use templates when creating the user interface.Lessons
  • Creating Shared Resources
  • Creating Styles and Templates
Lab : Working with Styles and Templates
  • Create a Control Style and Template
After completing this module, students will be able to:
  • Create shared resources.
  • Create custom styles and templates.
Module 8: Designing and Implementing Navigation in a Windows Store AppThis module explains how to handle navigation scenarios in a Windows Store app and implement Semantic Zoom.Lessons
  • Handling Navigation in Windows Store Apps
  • Semantic Zoom
Lab : Designing and Implementing Navigation in a Windows Store App
  • Add Navigation to the App
  • Implement Semantic Zoom
After completing this module, students will be able to:
  • Implement navigation in your apps.
  • Explain what Semantic Zoom is, and how to use it in a Windows Store app.
Module 9: Implementing Windows 8 ContractsThis module explains how to design and implement Windows 8 contracts such as Search, Share and Settings.Lessons
  • Designing for Charms and Contracts
  • The Search Contract
  • The Share Contract
  • Managing App Settings and Preferences
Lab : Implementing Windows 8 Contracts
  • Implement the Search Contract
  • Implement the Share Contract
  • Adding a New Setting to the Settings Pane
After completing this module, students will be able to:
  • Design apps to use charms and contracts.
  • Implement the Search contract.
  • Implement the Share Target and Share Source contracts.
  • Describe the settings pane and add settings commands.
Module 10: Implementing Tiles and User NotificationsThis module explains how to implement tiles and toast notifications in a Windows Store app.Lessons
  • Implementing Tiles, Live Tiles, Secondary Tiles and Badge Notifications
  • Implementing Toast Notifications
Lab : Implementing Tiles and User Notifications
  • Enable Live Tile Functionality on the Main Tile
  • Add Secondary Tiles Functionality
  • Add Scheduled Toast Notifications for ToDo Notes
After completing this module, students will be able to:
  • Implement tiles, live tiles, and secondary tiles.
  • Implement toast notifications.
Module 11: Designing and Implementing a Data Access Strategy
This module explains how to implement various data access scenarios for Windows Store apps. 
Lessons
  • Evaluating Data Access Strategies
  • Working with Remote Data
After completing this module, students will be able to:
  • Describe various data access strategies.
  • Describe common use cases that occur while working with remote data.
Module 12: Responding to Mouse and Touch
This module explains how to respond to mouse, keyboard and touch events, including gestures.
Lessons
  • Working with Mouse Events
  • Working with Gesture Events
Lab : Responding to Mouse and Touch
  • Implement Mouse Events
  • Implement Gesture Events
After completing this module, students will be able to:
  • Describe mouse events and touch gestures in Windows 8.
  • Explain gestures handling best practices.
Module 13: Planning for Windows Store App DeploymentThis module explains how to deploy their Windows Store apps to the Windows Store or an enterprise store.Lessons
  • The Windows Store App Manifest
  • Windows Store App Certification
  • Enterprise App Deployment
After completing this module, students will be able to:
  • Change an app's package manifest to meet the requirements of deploying to the Windows Store.
  • Deploy an app to the Windows Store.
  • Prepare an app for enterprise deployment.
Advanced Windows Store App Development Using C# 40 hrs
Module 1: Windows Store Apps EssentialsThis module provides a review of the essential Windows Store app features.Lessons
  • Review Windows 8 App Essentials - Presentation
  • Review Windows 8 App Essentials - Under the Hood
After completing this module, students will be able to:
  • Describe basic Windows Store app concepts related to the app presentation.
  • Describe basic Windows Store app concepts related to integration with the Windows 8 ecosystem.
Module 2: Implementing Animations and TransitionsThis module explains how to add animations and transitions to improve the user experience using the VisualStateManager and control templates.Lessons
  • Using Animation
  • Working with Transitions and Transformations
Lab : Implementing Animations and Transitions
  • Creating Animations in a Windows Store App
  • Creating Transitions and Transformations in a Windows Store App
After completing this module, students will be able to:
  • Describe the built-in WinRT animation library and Storyboards.
  • Apply transitions and transformations.
Module 3: Implementing Globalization and LocalizationThis module explains how to localize  Windows Store app user interface.Lessons
  • Working with Resource Files
  • Implementing Culture-Specific Formatting
Lab : Implementing Globalization and Localization
  • Create and Consume Resource Files
  • Apply Culture-Specific Formatting
After completing this module, students will be able to:
  • Create and consume localized resources.
  • Apply language-specific formatting for multi-lingual application.
Module 4: Branding and a Seamless User InterfaceThis module explains how to brand Windows Store app and improve the loading experience with a splash screen.Lessons
  • Customizing the Splash Screen
  • Differentiate your app with branding
Lab : Branding and a Seamless User Interface
  • Create a Customized Splash Screen
  • Branding a Windows Store App
After completing this module, students will be able to:
  • Create and present a successful splash screen.
  • Differentiate Windows Store apps with branding.
Module 5: Advanced Data Scenarios in a Windows Store AppThis module explains how to use various storage mechanisms, choose a suitable caching strategy for an app, and use advanced file access methods.Lessons
  • Windows Store App Storage Options
  • Implementing Data Caching
  • Advanced File Functionality
Lab : Caching Data
  • Cache Data
After completing this module, students will be able to:
  • Describe the storage mechanisms available to Windows Store apps.
Module 6: Creating Reusable Controls and Components
This module explains how to create custom controls, extend templated controls, and create and consume WinMD components. 
Lessons
  • Creating Custom Controls
  • Extending Existing Controls
  • Creating and Consuming WinMD Components
Lab : Creating Reusable Controls and Components
  • Create and Use a Custom Control
  • Consume a WinMD Component
After completing this module, students will be able to:
  • Create reusable custom controls.
  • Create and extend templated controls.
  • Create and consume a WinMD component.
Module 7: Implementing Advanced Contract ScenariosThis module explains how to implement the Print and Settings contracts and the Play To API.Lessons
  • The Print Contract
  • The Play To Contract
Lab : Printing
  • Print a single page
  • Print multiple pages
After completing this module, students will be able to:
  • Print by using the print contract
  • Describe the Play To API.
Module 8: The Windows Push Notification Service (WNS)This module explains how to work with the Push Notification Service (WNS).Lessons
  • The Push Notification Service (WNS)
  • Communicating with the Push Notification Service (WNS)
Lab : The Windows Push Notification Service (WNS)
  • Manage a Windows Notification Service (WNS) Channel
After completing this module, students will be able to:
  • Describe the Push Notification Service (WNS).
  • Work with push notifications.
Module 9: Capturing MediaThis module explains how to capture media with the camera and microphone.Lessons
  • Using CameraCaptureUI to Capture Pictures, Videos or Audio
  • Using MediaCapture to Capture Pictures, Video, or Audio
Lab : Capturing Media
  • Capture video using the CameraCaptureUI API
  • Capture image using the MediaCapture API
After completing this module, students will be able to:
  • Use the CameraCaptureUI API.
  • Use the MediaCapture API.
Module 10: Background TasksThis module explains how to create and consume background tasks.Lessons
  • Creating Background Tasks
  • Consuming Background Tasks in a Windows Store App
Lab : Background Tasks
  • Create and Consume a Background Task
  • Consume a Background Task
After completing this module, students will be able to:
  • Create background tasks.
  • Consume background tasks.
Module 11: Working with Sensors and DevicesThis module explains how to discover device capabilities, interact with devices, and act upon sensor data.Lessons
  • Working with Sensors
  • Working with Devices
Lab : Working with Sensors and Devices
  • Use the orientation sensor
  • Use location services
After completing this module, students will be able to:
  • Discover sensors, test their availability, and handle sensor events.
  • Discover device availability and enumerate d and their capabilities and properties, and use them.
Module 12: Generating Revenue with your AppThis module explains how to generate revenue with Windows Store apps using trial licensing and in-app purchasing and advertising.Lessons
  • Implementing Trial Functionality in a Windows Store App
  • Implement In-App Purchases
  • Advertising in a Windows Store App
Lab : Generating Revenue with your App
  • Use Windows.Store Classes to Support Trial App Conversion
  • Implement In-App Purchase in an App
After completing this module, students will be able to:
  • Implement trial functionality and transition to a full license.
  • Implement in-app purchases.
  • Implement advertising functionality.
Module 13: Securing Windows Store App DataThis module explains how to manage Windows authentication and web authentication in Windows 8 apps.Lessons
  • Managing Windows Authentication
  • Managing Web Authentication
  • Encryption in Windows Store Apps
Lab : Securing Windows 8 App Data
  • Encrypt User Information
  • Use ACS Authentication
After completing this module, students will be able to:
  • Authenticate using Windows Live Authentication.
  • Authenticate using web authentication protocols.
  • Encrypt data by using the Windows.Security.Cryptography
Module 14: Tracing and Profiling Windows Store AppsThis module explains how to diagnose problems and monitor application behavior using tracing and profiling tools and APIs.Lessons
  • Tracing a Windows Store App
  • Profiling a Windows Store App
After completing this module, students will be able to:
  • Trace Windows Store apps.
  • Profile Windows Store apps
Windows 8 UX Design Workshop 16 hrs
لمشاهدة فيديو حول التراك إضغط هنا


   
 
Label