3D Studio Max Track



3D Max Level 1 60 Hours
  • Getting Started
    • Course Introduction
    • Learning Objectives
    • Configuring 3ds Max and 3ds Max Design
    • Setting Up Units
    • Setting Display Units to Architectural
    • Assigning a Project Folder
    • Creating a Prototype File
    • Configuring the Default UI and Presets
    • Maximizing the Workspace
    • Synchronizing the User Interface and Default Presets
    • Accessing the Help System
    • Understanding Object Interaction
  • Pre-Production and Planning
    • Pre-Planning the Production
    • Developing the Storyboard Sketch Style
    • Examining a Sample Storyboard
    • Planning Scene Level of Detail
    • Understanding Level of Detail
    • Planning File Output
    • Outputting for Print/Web
    • Reviewing Still Image Types
    • Examining Animation Output
    • Reviewing Animation Output Types
    • Working with Layers
    • Previsualizing a Scene
    • Configuring In Viewport Previsualization with Nitrous
  • Modeling
    • Modeling in 3ds Max
    • Understanding Shapes
    • Saving Incremental Files
    • Cloning Shapes
    • Creating Outline Shapes
    • Attaching Shapes
    • Editing Closed 2D Shapes
    • Trimming and Welding Splines
    • Filleting a Vertex
    • Understanding Mesh and Poly Objects
    • Discovering the Editable Poly Object Type
    • Converting Object Types
    • Learning the Graphite Modeling Tools
    • Working with the Paint Deform Tool
    • Using the Conform Paint Tool
    • Understanding 2D and 3D Objects
    • Introducing Compound Objects
    • Working with ProBoolean
    • Using Shapemerge
    • Aligning the Road
    • Exploring More Editable Poly
    • Merging Objects
    • Working with Caddies
    • Modeling Windows
    • Modeling a Window Frame
    • Modeling a Window Pane
    • Examining Modifiers and the Modifier Stack
    • Learning About Object Space Modifiers
    • Adding a Bevel Profile Modifier
    • Editing 2D Shapes
    • Stacking Modifiers
    • Editing Modifiers
    • Understanding World Space Modifiers
    • Editing the Map Scalar Modifier
    • Understanding Object Painting
    • Painting a Scene
    • Discovering AEC Objects
    • Building with AEC Walls
    • Installing a Door
    • Adding Windows
    • Modeling - Best Practices
  • Materials
    • Introducing Materials
    • Understanding the Slate Material Editor
    • Creating Schematic Materials
    • Learning the Arch & Design Material
    • Adjusting Shaders
    • Editing Reflectivity
    • Assigning a Material
    • Using Map Patterns
    • Simulating Geometry
    • Setting Transparency
    • Calculating map sizes
    • Creating a Tile Map
    • Determining Map Coverage
    • Adding a UVW Map Modifier
    • Working with Unwrap UVW
    • Working with Multiple Materials
    • Discovering the Multi/Sub-Object Material
    • Setting Material ID's
    • Editing Material ID's
    • Assigning a Multi/Sub-Object Material
    • Understanding Blend and Masks
    • Using a Blend Material
    • Masking with Materials
    • Understanding Substance Textures
    • Working with Substance Textures
    • Discovering Material Libraries
    • Understanding Autodesk Materials Libraries
    • Using an Autodesk Library Material
    • Creating a New Library
  • Lighting
    • Learning Direct and Indirect Light
    • Discovering Daylight
    • Placing a Daylight System
    • Adjusting Location
    • Adjusting Physical Sky
    • Understanding Photometric Lights
    • Enabling Streetlights in a Scene
    • Changing Photometric Light Presets
    • Understanding Indirect Light
    • Calculating Indirect Illumination
    • Working with Final Gather
    • Setting Final Gather Bounces
    • Using Sky Portals
    • Learning about Global Illumination
    • Setting Interior Night Lighting
    • Using Photometric Web Files
    • Enabling Global Illumination
  • Rendering
    • Introducing Rendering
    • Learning About Still Images
    • Understanding Still Image Resolution
    • Rendering Still Images
    • Setting Render Presets
    • Understanding Still Image File Types
    • Choosing Still Image File Types
    • Rendering Animations
    • Understanding Image Resolution for Animations
    • Setting Animation Resolution
    • Understanding Animation File Types
    • Creating a Preview Animation
    • Rendering Sequential Images
    • Using the RAM Player
    • Saving with Animation CoDecs
    • Discovering iRay
    • Visualizing Realistic Lighting with iRay
  • Cameras
    • Understanding the Camera's Importance
    • Discovering Traditional Camera Shots
    • Learning Effective Camera Distance
    • Changing Viewer Distance
    • Discovering Depth of Field
    • Adding Depth of Field to Control Focus
    • Understanding Camera Angles
    • Adjusting Camera Angles
    • Discovering Composition Essentials
    • Learning the Rule of Thirds
    • Implementing the Rule of Thirds
    • Discovering Diagonals
    • Establishing Diagonals
    • Understanding Animation Concepts
    • Discovering Object Animation
    • Exploring Keyframe Animation
    • Keyframing a Moving Object
    • Understanding Path Animation
    • Animating on a Path
    • Understanding Velocity Control
    • Applying an Ease Curve
    • Learning Camera Animation Basics
    • Separating Camera Position and Rotation Control
    • Animating a Dummy on a Path
    • Linking a Hierarchy
  • Effects and Dynamics
    • Understanding Particle Effects
    • Creating a Particle Flow
    • Discovering 3ds Max Dynamics
    • Simulating Rigid Bodies
    • Draping a Tablecloth
    • Using Render Effects
    • Activating Mental Ray Camera Glare
    • Adding a Volume Fire Effect
  • IK and Rigging
    • Discovering IK
    • Rigging a Mechanical Assembly
    • Introducing Character Animation Toolkit
    • Creating a CAT Rig
    • Scripting
    • Understanding Maxscript
    • Creating Scripted Objects
    • Introducing Scene Assembly
    • Learning the Concept of Short Scenes
    • Discovering Video Post
    • Using the Video Post Queue
    • Indicating Change of Time or Place
    • Adding a Crossfade Transition
    • Using Image Layers
    • Understanding Scene Layering
    • Rendering with Passes
    • Learning about Autodesk Composite
    • Compositing Multiple Layers
  • Output
    • Considering Final Output
    • Understanding Scene States
    • Setting up Scene States for Rendering
    • Understanding Batch Rendering
    • Configuring a Batch Rendering Queue
    • Configuring a Batch Rendering Queue
    • Understanding Print Resolution
    • Controlling Print Size
    • Exploring Gamma Correction
    • Setting Gamma Correction
    • Creating Special Image Types
    • Discovering the Panorama Exporter
    • Creating a Panorama File
    • Outputting for Cinema
    • Saving OpenEXR Files
  • LEED Lighting Analysis
    • Introducing Lighting Analysis
    • Understanding Lighting Analysis
    • Learning Who Uses Lighting Analysis
    • Discovering How Lighting Analysis is Used
    • Identifying Lighting Analysis Integration
    • Introducing LEED Certification
    • Understanding LEED Certification
    • Validating LEED Lighting
    • Discovering the Lighting Analysis UI
    • Using the Lighting Analysis Menu
    • Working with the Lighting Analysis Assistant
    • Identifying Issues for Lighting Analysis
    • Examining Scene and Modeling Issues
    • Building to Scale
    • Understanding 3D Lighting Design
    • Examining Real World Lighting
  • Lighting the Scene
    • Understanding Lighting Preparation
    • Creating a Ground Plane
    • Discovering the Daylight System
    • Adding a Daylight System
    • Configuring the Daylight System
    • Exploring Skylight Portals
    • Adjusting Exposure Control
    • Scene Materials
    • Understanding Scene Materials
    • Identifying Scene Materials
    • Creating Material for the Ground Plane
    • Adding Beige Wall Paint Material
    • Adjusting The BRDF Function Curve
    • Exploring Window and Frame Materials
    • Using The Multi/Sub-Object Material
    • Adding an Autodesk Material Glazing for Windows
    • Applying an Autodesk Material Metal for the Window Frames
  • Lighting Analysis for Presentation
    • Introducing Lighting Analysis for Presentation
    • Understanding Lighting Analysis Tools
    • Using the Lighting Analysis Assistant
    • Incorporating Light Meters
    • Configuring Lighting Analysis Image Overlay
  • Rendering an Analysis
    • Rendering a Complete Analysis
    • Adjusting Exposure
    • Configuring Mental Ray
    • Setting Common Rendering Settings
    • Rendering a Final Image
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