Architecture Track



AutoCad 2016 (2D) 32 Hrs


  • Taking the AutoCAD tour
    • Navigating the Working  Environment
    • Working with Files
    • Displaying Objects
  • Creating Basic Drawings
    • Inputting  Data
    • Creating Basic Objects
    • Using Object Snaps
    • Using Polar Tracking and Polar Snap
    • Using Object Snap Tracking
    • Working with Units
  • Manipulating Objects
    • Select Objects in Drawings
    • Changing an Object’s Position
    • Creating New Objects from Existing Objects
    • Changing the Angle of an Object’ s Position
    • Create a Mirror image for  Existing Objects
    • Create Object Patterns
    • Changing an Object’s Size
  • Drawing Organization and Inquiry Commands
    • Using Layers
    • Changing Object Properties
    • Matching Object Properties
    • Using the Properties Palette
    • Using Line types
    • Using Inquiry Commands
  • Altering Objects
    • Trimming and Extending Objects to Define Boundaries
    • Creating Parallel and Offset Geometry
    • Joining Objects
    • Breaking an Object into Two Objects
    • Appling a Radius Corner to Two Objects
    • Creating an Angled Corner Between Two Objects
    • Changing Part Of an Object Shape
  • Working with Layout
    • Using Layouts
    • Using Viewports
  • Annotating the Drawing
    • Creating Multiline Text
    • Creating Single Line Text
    • Using Text Styles
    • Editing Text
  • Dimensioning
    • Creating Dimensions
    • Using Dimension Styles
    • Editing Dimensions
    • Using Multileaders
  • Hatching Objects
    • Hatching Objects
    • Editing Hatch Objects
  • Working with Reusable Content
    • Using Blocks
    • Working with DesignCenter
    • Using Tool Palettes
  • Creating Additional Drawing Objects
    • Working with Polylines
    • Creating Splines
    • Creating Ellipses
    • Using  Tables
  • Plotting Drawings
    • Using Page Setups
    • Plotting Drawings
  • Drawing objects
    • Creating and Editing Multilines
    • Creating Revision Clouds
    • Wipeout Objects
    • Boundaries
    • Regions
  • Manipulating Objects and Data
    • Selecting  Objects with Quick Select
    • Purging Objects
    • Working with Point Objects
    • Divide and Measuring Objects
    • Using QuickCalc for performing Calculations
  • Dimensioning and Annotation
    • Introduction to Annotation Scaling
    • Controlling Annotation Scale
    • Working with Text
    • Using Multileaders
    • Dimensioning
    • Creating Center Marks
    • Creating Ordinate Dimensions
    • Creating Geometric Dimensions and Tolerances
    • Working with Dimension Substyles and Overrides
  • Reusable Content
    • Using DesignCenter
    • Create Custom Tool Palettes
    • Organizing Tool Palettes
    • Sharing Tool Palettes
    • Using External References
    • Managing  External References
    • Referencing Non Native File Type
  • Blocks and Attributes
    • Working with Blocks
    • Creating Attributes
    • Editing Attributes
  • Dynamic Blocks
    • Using Dynamic Blocks
    • Adding Parameters to Dynamic Blocks
    • Adding Actions to Dynamic Blocks
    • Using Parameter Sets
    • Creating Dynamic Blocks
  • Layer Management and Best Practices
    • Working with Layer Filters
    • Using the Layer States Manager
    • Using Layer Standards
  • Layout and Views
    • Creating Layouts
    • Modifying Layout and Using Page Setups
    • Creating Layout and Viewports
    • Working with Layout Viewports
    • Controlling Object Visibility in Layout Viewports
  • Plotting
    • Working with Plotter Configuration Files
    • Creating and Applying Plot Style Tables
    • Publishing Drawings
  • Introduction to Sheet Sets
    • Creating Sheet Sets
    • Working with Sheet Sets
    • Setting Sheet Set Properties
    • Using Fields in Sheet Sets
    • Using Attributes in Sheet Sets
    • Publishing, Transmitting, and Archiving Sheet Sets
  • Working with Tables
    • Working with Table Styles
    • Creating and Editing Tables
    • Creating Advanced Tables
    • Extracting Attributes to Tables
    • Exporting and Importing Tables
    • Creating Table Linked to External Data

3D Max Level 1 60 Hrs
  • Getting Started
    • Course Introduction
    • Learning Objectives
    • Configuring 3ds Max and 3ds Max Design
    • Setting Up Units
    • Setting Display Units to Architectural
    • Assigning a Project Folder
    • Creating a Prototype File
    • Configuring the Default UI and Presets
    • Maximizing the Workspace
    • Synchronizing the User Interface and Default Presets
    • Accessing the Help System
    • Understanding Object Interaction
  • Pre-Production and Planning
    • Pre-Planning the Production
    • Developing the Storyboard Sketch Style
    • Examining a Sample Storyboard
    • Planning Scene Level of Detail
    • Understanding Level of Detail
    • Planning File Output
    • Outputting for Print/Web
    • Reviewing Still Image Types
    • Examining Animation Output
    • Reviewing Animation Output Types
    • Working with Layers
    • Previsualizing a Scene
    • Configuring In Viewport Previsualization with Nitrous
  • Modeling
    • Modeling in 3ds Max
    • Understanding Shapes
    • Saving Incremental Files
    • Cloning Shapes
    • Creating Outline Shapes
    • Attaching Shapes
    • Editing Closed 2D Shapes
    • Trimming and Welding Splines
    • Filleting a Vertex
    • Understanding Mesh and Poly Objects
    • Discovering the Editable Poly Object Type
    • Converting Object Types
    • Learning the Graphite Modeling Tools
    • Working with the Paint Deform Tool
    • Using the Conform Paint Tool
    • Understanding 2D and 3D Objects
    • Introducing Compound Objects
    • Working with ProBoolean
    • Using Shapemerge
    • Aligning the Road
    • Exploring More Editable Poly
    • Merging Objects
    • Working with Caddies
    • Modeling Windows
    • Modeling a Window Frame
    • Modeling a Window Pane
    • Examining Modifiers and the Modifier Stack
    • Learning About Object Space Modifiers
    • Adding a Bevel Profile Modifier
    • Editing 2D Shapes
    • Stacking Modifiers
    • Editing Modifiers
    • Understanding World Space Modifiers
    • Editing the Map Scalar Modifier
    • Understanding Object Painting
    • Painting a Scene
    • Discovering AEC Objects
    • Building with AEC Walls
    • Installing a Door
    • Adding Windows
    • Modeling - Best Practices
  • Materials
    • Introducing Materials
    • Understanding the Slate Material Editor
    • Creating Schematic Materials
    • Learning the Arch & Design Material
    • Adjusting Shaders
    • Editing Reflectivity
    • Assigning a Material
    • Using Map Patterns
    • Simulating Geometry
    • Setting Transparency
    • Calculating map sizes
    • Creating a Tile Map
    • Determining Map Coverage
    • Adding a UVW Map Modifier
    • Working with Unwrap UVW
    • Working with Multiple Materials
    • Discovering the Multi/Sub-Object Material
    • Setting Material ID's
    • Editing Material ID's
    • Assigning a Multi/Sub-Object Material
    • Understanding Blend and Masks
    • Using a Blend Material
    • Masking with Materials
    • Understanding Substance Textures
    • Working with Substance Textures
    • Discovering Material Libraries
    • Understanding Autodesk Materials Libraries
    • Using an Autodesk Library Material
    • Creating a New Library
  • Lighting
    • Learning Direct and Indirect Light
    • Discovering Daylight
    • Placing a Daylight System
    • Adjusting Location
    • Adjusting Physical Sky
    • Understanding Photometric Lights
    • Enabling Streetlights in a Scene
    • Changing Photometric Light Presets
    • Understanding Indirect Light
    • Calculating Indirect Illumination
    • Working with Final Gather
    • Setting Final Gather Bounces
    • Using Sky Portals
    • Learning about Global Illumination
    • Setting Interior Night Lighting
    • Using Photometric Web Files
    • Enabling Global Illumination
  • Rendering
    • Introducing Rendering
    • Learning About Still Images
    • Understanding Still Image Resolution
    • Rendering Still Images
    • Setting Render Presets
    • Understanding Still Image File Types
    • Choosing Still Image File Types
    • Rendering Animations
    • Understanding Image Resolution for Animations
    • Setting Animation Resolution
    • Understanding Animation File Types
    • Creating a Preview Animation
    • Rendering Sequential Images
    • Using the RAM Player
    • Saving with Animation CoDecs
    • Discovering iRay
    • Visualizing Realistic Lighting with iRay
  • Cameras
    • Understanding the Camera's Importance
    • Discovering Traditional Camera Shots
    • Learning Effective Camera Distance
    • Changing Viewer Distance
    • Discovering Depth of Field
    • Adding Depth of Field to Control Focus
    • Understanding Camera Angles
    • Adjusting Camera Angles
    • Discovering Composition Essentials
    • Learning the Rule of Thirds
    • Implementing the Rule of Thirds
    • Discovering Diagonals
    • Establishing Diagonals
    • Understanding Animation Concepts
    • Discovering Object Animation
    • Exploring Keyframe Animation
    • Keyframing a Moving Object
    • Understanding Path Animation
    • Animating on a Path
    • Understanding Velocity Control
    • Applying an Ease Curve
    • Learning Camera Animation Basics
    • Separating Camera Position and Rotation Control
    • Animating a Dummy on a Path
    • Linking a Hierarchy
  • Effects and Dynamics
    • Understanding Particle Effects
    • Creating a Particle Flow
    • Discovering 3ds Max Dynamics
    • Simulating Rigid Bodies
    • Draping a Tablecloth
    • Using Render Effects
    • Activating Mental Ray Camera Glare
    • Adding a Volume Fire Effect
  • IK and Rigging
    • Discovering IK
    • Rigging a Mechanical Assembly
    • Introducing Character Animation Toolkit
    • Creating a CAT Rig
    • Scripting
    • Understanding Maxscript
    • Creating Scripted Objects
    • Introducing Scene Assembly
    • Learning the Concept of Short Scenes
    • Discovering Video Post
    • Using the Video Post Queue
    • Indicating Change of Time or Place
    • Adding a Crossfade Transition
    • Using Image Layers
    • Understanding Scene Layering
    • Rendering with Passes
    • Learning about Autodesk Composite
    • Compositing Multiple Layers
  • Output
    • Considering Final Output
    • Understanding Scene States
    • Setting up Scene States for Rendering
    • Understanding Batch Rendering
    • Configuring a Batch Rendering Queue
    • Configuring a Batch Rendering Queue
    • Understanding Print Resolution
    • Controlling Print Size
    • Exploring Gamma Correction
    • Setting Gamma Correction
    • Creating Special Image Types
    • Discovering the Panorama Exporter
    • Creating a Panorama File
    • Outputting for Cinema
    • Saving OpenEXR Files
  • LEED Lighting Analysis
    • Introducing Lighting Analysis
    • Understanding Lighting Analysis
    • Learning Who Uses Lighting Analysis
    • Discovering How Lighting Analysis is Used
    • Identifying Lighting Analysis Integration
    • Introducing LEED Certification
    • Understanding LEED Certification
    • Validating LEED Lighting
    • Discovering the Lighting Analysis UI
    • Using the Lighting Analysis Menu
    • Working with the Lighting Analysis Assistant
    • Identifying Issues for Lighting Analysis
    • Examining Scene and Modeling Issues
    • Building to Scale
    • Understanding 3D Lighting Design
    • Examining Real World Lighting
  • Lighting the Scene
    • Understanding Lighting Preparation
    • Creating a Ground Plane
    • Discovering the Daylight System
    • Adding a Daylight System
    • Configuring the Daylight System
    • Exploring Skylight Portals
    • Adjusting Exposure Control
    • Scene Materials
    • Understanding Scene Materials
    • Identifying Scene Materials
    • Creating Material for the Ground Plane
    • Adding Beige Wall Paint Material
    • Adjusting The BRDF Function Curve
    • Exploring Window and Frame Materials
    • Using The Multi/Sub-Object Material
    • Adding an Autodesk Material Glazing for Windows
    • Applying an Autodesk Material Metal for the Window Frames
  • Lighting Analysis for Presentation
    • Introducing Lighting Analysis for Presentation
    • Understanding Lighting Analysis Tools
    • Using the Lighting Analysis Assistant
    • Incorporating Light Meters
    • Configuring Lighting Analysis Image Overlay
  • Rendering an Analysis
    • Rendering a Complete Analysis
    • Adjusting Exposure
    • Configuring Mental Ray
    • Setting Common Rendering Settings
    • Rendering a Final Image
Revit Architecture Level 1 24 hrs
  • Introduction
  • Core Concepts
    • Introducing building information modeling (BIM)
    • Working in one model with many views
    • Understanding Revit element hierarchy
  • Getting Comfortable with the Revit Environment
    • Using the Recent Files screen and the Application menu
    • Using the Ribbon and the Quick Access Toolbar (QAT)
    • Understanding context ribbons
    • Using the Project Browser and navigating views
    • Using the Properties palette
    • Selection and modification basics
    • Accessing Revit options
  • Starting a Project
    • Creating a new project
    • Understanding the importance of template files
    • Understanding project settings
    • Opening and saving projects
    • Adding levels
    • Adding grids
    • Adding columns
  • Modeling Basics
    • Adding walls
    • Using snaps
    • Understanding wall properties and wall types
    • Locating walls
    • Using the modify tools
    • Adding doors and windows
    • Using constraints
    • Using Autodesk Seek
  • Links, Imports, and Groups
    • Working with DWG files
    • Understanding CAD inserts
    • Creating a group
    • Working with Revit links
    • Managing links
  • Sketch-Based Modeling Components
    • Working with floors
    • Working with footprint roofs
    • Working with extrusion roofs
    • Working with stairs
    • Working with railings
    • Working with ceilings
  • Complex Walls
    • Creating a custom basic wall type
    • Understanding stacked walls
    • Adding curtain walls
    • Adding curtain grids, mullions, and panels
    • Creating wall sweeps
  • Visibility and Graphic Controls
    • Using object styles
    • Working with visibility - graphic overrides
    • Using Hide – Isolate
  • Rooms
    • Adding rooms
    • Controlling room numbering
    • Understanding room bounding elements
  • Schedules and Tags
    • Understanding tags
    • Adding schedules
    • Modifying schedule
  • Annotation and Details
    • Adding text
    • Adding dimensions
    • Adding detail items
  • The Basics of Families
    • Understanding families
    • Adding new families
    • Deleting families from project
  • Sheets, Plotting, and Publishing
    • Adding sheets
    • Working with placeholder sheets
    • Outputting sheets to a DWF file
    • Exporting to AutoCAD
    • Plotting and creating a PDF
  • Revit Architecture Advanced 16 hrs
    • Site and Topography
      • Creating in-place mass object
      • Creating and modifying mass objects
      • Adding a site within Revit
      • Splitting the surface
      • Creating subregions
      • Adding site components
      • Adding building pads to displace earth
      • Creating a toposurface by instance
      • Creating a graded region
    • Creating Families
      • Creating a basic family
      • Using a complex family
      • Creating an in-place family
    • Rendering and Presentation
      • Creating new Materials
      • Inserting light components
      • Creating an exterior rendering
      • Interior rendering
      • Creating walkthroughs
      • Creating a solar study
    • Importing and Coordinating Revit Models
      • Linking a Revit Structure model
      • Activating Copy Monitor
      • Running interference detection
    • Project Collaboration
      • Enabling and utilizing work sharing
      • Working in the Revit shared environment
    • Phasing and Design Options
      • Managing project phasing
      • Creating an existing phasing plan
      • Demolishing components
      • Examining phase filters
      • Creating design options
    Photoshop arc 16 hrs
    • Understand The New Photoshop CS6 Interface
    • Getting To Know The Work Area
    • Understanding Photoshop Fundamentals
    • Understanding Layers
    • Understanding Photoshop tools
      • Marquee Selection & Move Tools
      • Lasso tools & Quick Selection Tools
      • Crop Tool, Eyedropper, Spot Healing Brush, Content Aware Move & Brush
        Tool
      • Clone Stamp, History Brush, Eraser & Paint Bucket
      • Blur Tool, Dodge Tool, Pen Tool & Type Tool
      • Shapes Tool, Hand Tool & Zoom Tool
      • Understanding and editing Text
  • Understanding Adjustments
  • Editing Images and saving it by different extensions.
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